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The Human Chair

This project comes out of an Experience Design background. Not your typical Experience design either, a sense of compelling experience, so how do we create things that people will remember for the experience they had with the object. It has to compel them in a way they want to use it, they want to experience it again and again.  From this, you have to look into the wildest objects and see how we interact with simple things. While also have to think about the emotions of the user and object. 

Creating emotions for objects is not as straightforward as it seems, you have to think abstractly about the object, breaking it down into the most simplistic forms. 

We sit in them every day, they are everywhere, some of them look amazing but are insanely uncomfortable, other is the place you never want to leave. We are talking about the humble chair, always there to hold you up. The chair is something we take for granted, they are either amazing or terrible and we always think about that and remember when they are not the best out there. Every year chairs are designed for different spaces different looks, and appeals.  While they could all serve different purposes in different contexts.  

Chairs have a heavy perception of life, it's not always soft and cushy for them.  They have to support everyone at all times and hold them up while being moved, slide and rearranged.

How does it feel to be a chair? How can we empathize with a chair and see how it feels to be the one supporting the other person.  What are the main components to a chair and how would they look if a human were to be the chair?

I went about this thinking about how the human and the chair are similar, chair and humans both have legs, but we have a few less so how can we create a level surface? well, the cow position from yoga puts us in a position that has a level back allowing us to act like the seat of a chair. Now there is the feet and backrest of the chair. For this, you have to think about the humans' hands and knees as they will be the contact point for the weight onto the hard floor. This was solved for by creating hand and knee pads out of silicone. In order to have the human be more comfortable and chair like. Now the backrest has to be comfortable for both partied the seat and the user. this was done by creating a unibody seat like the typical elementary school seat. Where the seat and back support are on. Once this was formed out of plastic like most seats it needed to be padded for the user and support as someone would be wearing it. This was done in high-grade upholstery foam, with a cover sewn over it. The straps were added to stop the backrest from going anywhere while the user was on it. Once this was complete you had a chair simulator.